One of the earlier views was presented by the ancient Greek philosopher Aristotle (384-322 BC), who defined time as "a number of movement in respect of the before and after." Essentially, Aristotle's view of time defined it as a measurement of change requiring the existence of some kind of motion or change. There exist various concepts of time that have been postulated by different philosophers and scientists over an extensive period of human history. Oct., Dec.-31 daysįeb.-28 days for a common year and 29 days for a leap yearĢ4 hours or 1,440 minutes or 86,400 seconds The following table shows some common units of time. However, due to how time is defined, there exist differences in how calculations must be computed when compared to decimal numbers. Here's what they (might) look like in situ:ĭownload links are in the video description too.Like other numbers, time can be added or subtracted. You can download the two (720p) videos here: (I still haven't managed to get that thing to go past 45 minutes without jumping columns) ![]() The other was manufactured from a screen cap of the Stadium Score app found by optodata. One's done totally with titles on a green screen background, so it can be chroma-keyed. The maths part of my brain wasn't up to the task hence the need for "fabrication".Īnyway, I made two Count-up timer videos. & because the project was ~100 minutes in duration, the produced file was ~100 frames short (i.e. As far as I could tell, the produced video was "losing" about a frame each minute. I jumped through all sorts of hoops trying to test the accuracy of the original timers & find what was going wrong in production. After producing the cropped & tidied up screen capture, the duration was short by an unnacceptable amount. I say "fabricated" because one of the initial propositions was to do a screen recording of a count-up timer. ![]() I know the OP has resolved the original question, but thought I'd post these here in case anyone else ever has a need for the same sort of thing.Īfter some hours of "boring myself witless" I fabricated two count up timers to be used as video overlays. Jim - I can agree with it too, on the basis of personal & immediate experience. There sure is a market for more third-party products that could be designed with the flexibility you're looking for. If you need one really badly you can design something impressive, but the cost in time is huge. I agree with the "bored yourself witness" with the copy and paste of developing one of these countdown titles from scratch. Take a look at this packed project - it's only titles - & you'll see how "easy" it is to manufacture once you have the formatting sorted out. The (sort of) good news is that once you've bored yourself witless copying & pasting titles, you can use it over and over (using the produced file). 59:58 - 59:59 - 60:00 - 60:01 - 60:02 etc (to avoid the rollover) you have to make it manually or find a windows stopwatch that can be customised so it counts only minutes & seconds without jumping from 59:59 to 01:00:00 The simplest things to do - like using the Time Stamp or NewBlue timer FX - even doing a screen recording of an on-screen stopwatch - ALL have that "rollover at 60" limitation. We distributed these as produced videos but the longest one was 20 minutes, which is useless if you have a game that goes for 75! Attached is the "how to" doc I made back then. At the time, the best thing I could come up with was using titles as Jim (Sharper Turtle) showed in his tutorials. Yonks ago, before there was a time stamp effect in PDR, PDtoots had requests for ways to create on-screen timers. ![]() That "rollover at 60" is the thing that makes your game timer more challenging.
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